2011 JAIST Cup 9×9 Go Turing-test

Tokyo, March 8th & 9th

Rules of Play

Rules: 9 x 9 board, 7.5 komi, Chinese rules, (positional) superko, 10 second a move (the game server add delay to keep the time so that human players cannot get any info from the thinking time).

Rules of the Turing Test

The players have no information about whether their opponent is a computer program or human. Human players judge the likelihood of their opponent being a computer after every game, in 5 ranks (from A to E; A means the opponent is definitely a computer program, and E means the opposite). The players who placed in the bottom 30% in the order (for their category) by win rate were excluded from the final results. Human players are given, if the opponent is a computer program 2, 1, 0, -1 and -3 points, otherwise -3, -1, 0, 1 and 2 points, for the answer A, B, C, D and E, respectively. Computer programs are given 0, 1, 2, 4 and 6 points for the opponent's answer A, B, C, D and E, respectively.

The players' total points are compared, and the highest is the winner. This is the program that has convinced most human players that it is a human, hence the name Turing test.


1Ayacomputer programHiroshi Yamashita
2blastcomputer programKazuya Shimokawa
3Ericacomputer programShih-Chieh Huang
4Goemoncomputer programNaoki Masuko
5Katsunaricomputer programShin'ichi Sei
6Many Faces of Gocomputer programDavid Fotlandlate attendance
7Nomitancomputer programJAIST Iida & Ikeda lab Nomitan team
8Zencomputer programTeam DeepZenlate attendance
10Inouehumanlate attendance
14Shih-Chieh Huanghuman


Zen was declared the winner. The details may become available later.

This page was written using information provided by Hideki Kato and by Shih-Chieh Huang ('ajahuang').
There is an official Japanese version of it.